Farthest Frontier developers did not include churches to avoid ‘drama around real world religions’

Farthest Frontier developers did not include churches to avoid ‘drama around real world religions’

Farthest Frontier developers did not include churches to avoid ‘drama around real world religions’

Religious buildings are a common feature of medieval-themed city builders. Games like Banished, Anno 1404, Patron, Foundation, and others include churches, chapels, monasteries, cathedrals (and in Anno’s case, mosques), and other religious buildings that typically provide a happiness bonus or satisfy a “faith need” for citizens and residences built nearby.

But you won’t find religious buildings in Farthest Frontier, the new medieval-themed early access survival city builder from Crate Software, creator of Grim Dawn. In fact, there is no religion in the game. While it includes public amenities such as theaters, markets, pubs, and hospitals, there are no churches or chapels to build, and citizens have no faith requirements to meet. (There is a shrine, but more on that in a bit.)

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