Screenshot Saturday Mondays: Murder of a swashbuckling chandelier

Screenshot Saturday Mondays: Murder of a swashbuckling chandelier

Screenshot Saturday Mondays: Murder of a swashbuckling chandelier

Every weekend, indie developers show off their current work on Twitter #screenshots saturday label. And every Monday I bring you a selection of these snapshots and clips. This weekend, I was struck by the intrepid slaying of a chandelier, a bumpy train ride, and lots of good color. We’ll see!

If your game has violence and candlesticks, you should be able to do violence using candlesticks. First-person stabber Dad By The Sword (coming to Steam, from the studio behind Death Road To Canada) gets this:

A delightful bumpy train ride in Podvarak, a game the developer says it is about “surviving during the sanctions of the war, based on my memories of the Yugoslavia of the 90s”.

I am, of course, very interested in procedural loop animations. If you’re curious about how it all works, the developer explained more in a thread

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After seeing other screenshots of The 22nd Is Serda adventure game. f0a178 (coming to Steam and Itch, and yes, that’s his full name), not sure if this is a screenshot, an artwork, a composition or… Glad I’m not sure I see this .

Complex sensors in the space game Hyperscape (not to be confused with the Ubisoft battle royale FPS, Hyper Scape):

Sci-fi scenes from the adventure game Blood Nova (coming soon on Steam):

I appreciate the attention to sonic detail in The Stray Laboratory (demo in Itch):

Precision Violence in Mortal Sin (coming soon to Steam):

I think the marked details are inspired by chess, not ska, in the Exodus Checkmate dungeon crawler (coming to Itch):

A wonderfully horrible scene from the survival horror game After Hell Freezes Over:

And particles galore from explore-o-puzzler Particle Hearts (coming soon on Steam):

What else caught your attention this weekend, dear reader?

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