Unreal Engine 5 demo video shows off a game launch called Airborn

Unreal Engine 5 demo video shows off a game launch called Airborn

airborne

Image: airborne studies

I love Unreal Engine 5 showcase videos. I can’t get enough of them. To be clear, not even I care how playable any of them end up being, because this is an art feature, not a game review section, so all I care about is how pretty they look, and tonight’s showcase is really very pretty .

That is airbornea video made by Airborn Studios, an art studio in Berlin that we have featured several times before, even for his amazing work on some of supervision skins:

After a hibernation phase of many years, we made the call to review the project that bears the name of our studio. I wonder what it would be like if we dived back into that world with new ideas, a different approach, a mix of airborne veterans and new team members, and the determination to use the latest technology to push the game’s stylized art forward while staying true to the core pillars of work that was done long ago. And without further ado, we proudly present the result!

Airborn UE5 Showcase

When they say a “hibernation phase”, they are not kidding: airborne like an idea has been going around for over 15 yearswith this latest video just the most contemporary expression of the idea that gave the studio its name.

It’s important to note here that this isn’t a game release in the sense that it’s something that’s being actively attempted. Instead, they’ve called it a “visual prototype” in this case—it’s a way for artists to work on something that looks like a video game to show off their skills, while creating something that’s yoursnot the IP of an employer or a client.

To give you an idea of ​​how much work goes into something like this, here’s the full list of credits for the project:

airborne studies

Alexander Delagrange – 3D Environment/Prop Art

Alexandra Graap – 3D Character Art

Artur Rosario – Tech Art

Benjamin Sauder – Technical Director

Boris Patschull – Managing Director

Ching Rappsilber-Li – Administration Assistant

Erik Neubauer – 3D Character Art

Fatos Tahiraj – 3D Character Art

Gabriel Hanna – 3D Environment/Prop Art

Ilka Hesche – Concept Art

Jan Wyss – 3D environment/prop art

João Sapiro Josue – 3D Env/Prop Art

Johannes Figlhuber – Art Direction and Concept Art

Jonas Kunert – 3D Environment/Prop Art and Concept Art

Julian Dasgupta – Project Management and Public Relations

Kevin Skok – 3D Environment/Prop Art

Lennart Berger – 3D Character Art

Malwina Czech – 3D Environment/Prop Art

Manuel Sitompul – 3D Character Art

Manuel Virks – 3D Level Leader

Niels Timmerman – 3D Character Art

Simon Kopp – Art Direction and Concept Art

Steffen Unger – 3D Main Character

Svenja Roesner – 3D Environment/Prop Art

Tim Moreels – 3D Character Art

Verena Porcher – Website Relaunch Coordination

Victor Pancrazi – 3D Character Art

Music

Ian Dorsch

Funkeyz animation studio

Shuki Gamliel – Animation Supervisor

Sonia Wolfson – Animation

Arthur Kazine – Animation

Michael Fabris – Rigging

biased sound

Dan Crislip – Audio Director

Christopher Wilson – Sound Design

Nicholas Kallman – Sound Design

Steve Pardo – Sound Design

production babies

Joshua (Yoshi)

Special thanks

adina krause

Ezgi Bulut

jose dina

matthew schneider

If you want to learn a little more about airborne and its creation, the team has written a short blog about the processbut they were also kind enough to share a bunch of behind-the-scenes pieces from the making of the video, ranging from character designs to aircraft renders:

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

Image for article titled Keep up the Unreal Engine 5 presentations, please

Image: airborne studies

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